Devolver Digital’s 1H 2026 revenue jumps 60%+ with profitable cushion, but STARSEEKER launch disappoints-get the full breakdown.
This article covers information on Devolver Digital, Inc..
LON:DEVODevolver Digital has told the market that trading in the first half of 2026 has been ahead of expectations. That is the headline, and on the face of it, it is a good one. The company expects revenue for 1H 2026 to be at least 60% higher than 1H 2025, with underlying Adjusted EBITDA reaching mid single-digit US$ millions.
For retail investors, that means the business is saying both sales and underlying profitability have improved meaningfully. Adjusted EBITDA is a profit measure that strips out some non-cash and one-off items, so it is not the same as cash profit, but it is still a useful sign of whether the core business is moving in the right direction.
| Key point | What Devolver said |
|---|---|
| 1H 2026 revenue | Expected to be at least 60% higher than 1H 2025 |
| 1H 2026 underlying Adjusted EBITDA | Projected to reach mid single-digit US$ millions |
| STARSEEKER launch | Unit sales have been disappointing so far |
| Stronghold 4 wishlists | 250,000 in two weeks |
| Warhammer 40,000: Boltgun 2 wishlists | c. 260,000 |
| Shroom and Gloom wishlists | c. 220,000 |
| Next update | Half-year results due in late September 2026 |
The first thing to note is that Devolver has not disclosed the actual revenue figure, nor the exact EBITDA number. So while “at least 60% higher” sounds excellent, investors still do not know the starting point or how much that translates into in dollars.
Management does give some context. Part of the strong year-on-year comparison comes from the Devolver Steam Publisher sale falling in 1H 2026. In plain English, that suggests some of the uplift is down to timing rather than pure underlying momentum.
That matters. A big sales event landing in one half can flatter growth, especially when the prior period did not have the same boost. So yes, the performance is clearly better, but some of the strength may be temporary or at least uneven across the year.
Devolver also said it had a positive start to 2026 with three Top 10 Global Best Sellers on Steam in January. Steam is the dominant PC games storefront, so strong chart positions there can make a real difference to visibility, downloads and player spending.
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The more encouraging part of this update, in my view, is the projected underlying Adjusted EBITDA of mid single-digit US$ millions. That suggests Devolver is not just shifting units, but doing so profitably enough to rebuild a margin cushion.
Again, the company has not disclosed the exact figure, so investors should not get carried away. But moving back into positive underlying earnings territory is usually a far better signal than revenue growth alone, especially in games where hit-driven sales can be lumpy.
Not everything in this statement is rosy, and to Devolver’s credit, it says that plainly. In June, subsidiary System Era released STARSEEKER: Astroneer Expeditions into Early Access, meaning the game launched before full completion so developers can gather player feedback and improve it over time.
The launch came with a “significant platform deal”, which is positive, but unit sales have been disappointing so far. That is the standout negative in the update. When a company volunteers that wording, it usually means the title has underperformed internal hopes by a noticeable margin.
There is a potential recovery story here. Devolver says review scores are improving, and regular content updates are planned for August and through to the end of 2026. The board believes those updates can re-energise the game.
That is possible, especially in modern games where post-launch fixes and content drops can change player sentiment. But investors should be realistic. A weak launch can be hard to fully reverse, and the company is already signalling that STARSEEKER will offset some of the strong first-half momentum.
The balancing factor is the upcoming line-up, which sounds encouraging. Firefly’s Stronghold 4 has built 250,000 wishlists in just two weeks after its announcement, which is a strong early indicator of player interest.
For anyone new to games investing, a wishlist is when a user saves a game on a platform like Steam to follow it and potentially buy it later. It is not revenue, and it is not a guarantee of sales, but it is a useful demand signal.
Devolver also highlighted c. 260,000 wishlists for Warhammer 40,000: Boltgun 2 and c. 220,000 for Shroom and Gloom. Those are healthy numbers, particularly when grouped together. They suggest the second half is not relying on one title alone.
That diversified pipeline matters because games publishers live and die by release calendars. One poor launch can hurt, but a strong slate across several titles can smooth that out. Devolver’s update reads like a company that knows STARSEEKER has stumbled but believes the broader portfolio can absorb it.
The company says the strong 1H 2026 performance and the positive response to pending games are expected to combine to build a profitable cushion. That phrase is doing a lot of work here.
What it really means is this: the first half has gone well enough that Devolver thinks it has some room to withstand weaker-than-hoped trading elsewhere, notably the slower start for STARSEEKER. That is reassuring, but it is not the same as a formal full-year profit upgrade.
In fact, full guidance for 2026 has not been disclosed in this statement. Investors will need to wait until the half-year results in late September 2026 for more detailed numbers and clearer expectations for the full year.
I think this is a genuinely positive update overall. A publisher saying first-half trading is ahead of expectations, revenue is at least 60% higher year on year, and underlying Adjusted EBITDA is back in positive territory is not something to shrug off.
That said, it is not a flawless statement. Some of the first-half strength was helped by timing, and STARSEEKER has clearly underwhelmed at launch. So this is not a straight-line “everything is booming” story.
The good news is that Devolver seems to have more than one shot on goal for the second half. Strong wishlist numbers across multiple titles suggest there is fresh interest building around the portfolio. In games publishing, that breadth is valuable.
My read is that this RNS should be taken as a solid confidence booster, not a victory lap. The direction of travel looks better, profitability appears to be recovering, and the pipeline is attracting attention. But the September results will need to back that up with hard numbers.
For now, Devolver has done enough to reassure the market that 2026 is shaping up better than feared, even with one obvious dent in the story.
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