Everplay's FY 2025 profit jumped 44% to £36.6m as margins expanded. Strategic shift to higher-quality releases drove growth despite flat revenue. Analysis inside.
This article covers information on Everplay Group plc.
LON:EVPLEverplay Group plc (formerly Team17 Group) has posted unaudited FY 2025 results showing a sharp improvement in profitability despite flat revenue. Profit before tax rose 44% to £36.6 million, helped by stronger new releases, better platform deals, and a strategic exit from low-margin physical distribution at astragon. Gross margin expanded to 46.0%, up 4.4 percentage points, with adjusted EBITDA up 11% to £48.5 million.
Below I unpack what moved the dial, where the risks sit, and what the 2026 slate could mean for investors.
| Metric | FY 2025 | FY 2024 | Change |
|---|---|---|---|
| Revenue | £166.0m | £166.6m | 0% |
| Gross profit | £76.3m | £69.4m | +10% |
| Gross margin | 46.0% | 41.6% | +4.4 pts |
| Adjusted EBITDA | £48.5m | £43.5m | +11% |
| Adjusted EBITDA margin | 29.2% | 26.1% | +3.1 pts |
| Profit before tax | £36.6m | £25.3m | +44% |
| Adjusted EPS | 25.7p | 24.1p | +7% |
| Operating cash conversion | 89% | 97% | -8 pts |
| Cash and cash equivalents | £51.9m | £62.9m | -17% |
| Total FY 2025 dividend | 2.9p per share | 2.7p per share | +0.2p |
Quick jargon check: back catalogue means older titles that keep selling; first-party IP are games Everplay owns; third-party IP are games it publishes for external developers. Adjusted EBITDA here includes amortisation of development costs, publishing rights and IP licences, and excludes acquisition-related items – Everplay’s way of showing the core economics of making and running games.
Revenue held steady at £166.0 million, but that masks a deliberate quality-over-quantity shift. Exiting astragon’s low-margin physical distribution helped push gross margin up to 46.0%. Strip out that distribution and Group revenue grew 5%.
New releases were the standout – revenue from fresh titles jumped 80% to £41.1 million, led by Team17’s Date Everything! and SWORN, plus StoryToys’ LEGO Bluey. Meanwhile, the back catalogue still did the heavy lifting at 75% of revenue, easing risk in a crowded indie market. Back catalogue revenue fell 13% versus a very strong FY 2024, but delivered double-digit growth versus FY 2023 – a sensible perspective check.
Why it matters: Team17’s pipeline quality clearly improved, and partnerships with Netflix Games and Amazon Game Night broaden distribution for 2026. The group also acquired the Hammerwatch franchise and secured publishing rights to seven titles, which should feed the back catalogue for years.
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Why it matters: results underwhelmed, but Everplay is refocusing investment on the most scalable simulation franchises and expects a “considerably improved” FY 2026. New IP includes Storage Hunter Simulator, and the next Bus Simulator is due later this year. The caution flag – management notes astragon’s valuation is sensitive to the performance of unreleased titles.
Why it matters: subscriber growth boosts visibility, and household IPs like LEGO and Barbie keep acquisition costs efficient. The scale of updates – 740 in the year – shows the team’s live-ops muscle.
Everplay stepped up investment in owned IP. Capitalised development costs rose to £33.2 million, lifting the year-end capitalised development asset to £61.4 million. Development amortisation was £14.2 million.
Cash closed at £51.9 million, down from £62.9 million. The reduction reflects ongoing investment, acquisitions such as Hammerwatch and Bearded Brothers IPs, publishing rights purchases, and dividend payments. Operating cash conversion remained healthy at 89%, with a working capital outflow tied to licence revenue timing, deferred revenue unwinds, and lower year-end third-party distribution sales.
The Board declared a final dividend of 1.9p, taking the FY 2025 total to 2.9p per share.
Management expects FY 2026 to be in line with market expectations – consensus of £173.6 million revenue and £50.5 million adjusted EBITDA. The release slate features at least 15 new games and apps, with at least five first-party IPs. Headliners include Hell Let Loose: Vietnam and Golf With Your Friends 2, plus Wardogs with Bulkhead. Several Team17 titles will also arrive on Netflix Games and Amazon Game Night.
Important nuance: costs for larger releases land in H1 while launches skew to late H1 and H2, so adjusted EBITDA delivery is expected to be second-half weighted. Execution timing will matter.
Everplay is returning to its indie roots with a more disciplined, higher-margin model. Team17’s slate quality has improved, StoryToys is growing subscribers and licensor breadth, and astragon is being refocused on franchises that scale. IP acquisitions and long-term publishing rights deepen the catalogue and help smooth earnings through cycles.
The investment case now hinges on 2026 delivery – notably Hell Let Loose: Vietnam, Golf With Your Friends 2, and astragon’s franchise updates – alongside monetisation from new platform partnerships. If the H2-weighted line-up lands, the step-up in first-party contribution and cash generation should follow.
Bottom line: a tidy profit surge built on better mix and execution. Keep an eye on astragon’s recovery and H2 launch timings, but on balance the direction of travel is positive.
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