This article covers information on Games Workshop Group PLC.
LON:GAWGames Workshop has dropped a concise trading update for the six months to 30 November 2025. The topline message: core sales are up strongly, licensing is down sharply, and profit before tax is still higher year on year.
The Board estimates core revenue of not less than £310 million (vs £269.4 million last year), licensing revenue of not less than £16 million (vs £30.1 million), and profit before tax of not less than £135 million (vs £126.8 million). These are at actual rates – in plain English, the figures reflect real-world currency movements rather than constant exchange rates.
| Metric | H1 2025 estimate | H1 2024/25 | Change (approx.) |
|---|---|---|---|
| Core revenue | ≥ £310.0m | £269.4m | +£40.6m (+15.1%) |
| Licensing revenue | ≥ £16.0m | £30.1m | -£14.1m (-46.8%) |
| Profit before tax (PBT) | ≥ £135.0m | £126.8m | +£8.2m (+6.5%) |
On these base estimates, total revenue would be at least £326 million versus £299.5 million a year ago – growth of roughly 8.8%.
Core revenue – the main business of selling Warhammer products and services – is up at least 15%. That is a strong print against a sizeable prior-year base. It suggests demand through retail, trade and direct channels remains healthy midway through the financial year.
Given both revenue and profit are presented as “not less than” estimates, the final numbers could be higher when we see the half year. But even at the minimums, the core engine is clearly pulling.
Licensing revenue is at least £16 million, down from £30.1 million. That is a big step down, roughly 47% year on year. The announcement does not explain why.
Related
Polar Capital Technology Trust sees 102% NAV growth in FY2026, beating its benchmark by 47 points thanks to AI and semiconductor exposure.
JoshuaJuly 10, 2026
Last updated
Category
InvestingViews
103 viewsLikes
No ratings yet
Occasional emails on automation, AI and finance. Unsubscribe any time.
Licensing can be lumpy by its nature – income often depends on milestone timings, launches, and royalty flows – but the company hasn’t provided detail here. On the base estimates, licensing would represent about 5% of total revenue versus roughly 10% last year, so the mix has shifted towards core.
Despite the licensing dip, PBT is estimated at not less than £135 million, up from £126.8 million. That is growth of about 6.5% at the minimum. Assuming the base revenue figures, this implies a PBT margin of around 41% on the minimum numbers – though both revenue and profit could move when the final half-year is published.
The key takeaway: the core business has more than offset the licensing shortfall, at least at this stage in the year.
This is a broadly positive update. Core sales growth of at least 15% is the standout, and it has driven profit higher despite a halving in licensing revenue. For a business built on fan engagement and product cadence, that is the sort of mix you want to see: core strength carrying the load.
The caveat is licensing. The shortfall is material and unexplained, and it introduces some volatility to the top line. If this is mainly timing, it could normalise later in the year, but we do not have guidance here.
Net-net, the direction of travel is favourable. Stronger core, higher profit, and more details to come on 13 January 2026. Keep an eye on the licensing narrative, but give credit to the engine room for delivering.
Impax Q3 AUM rises to £23.3bn despite £1.7bn net outflows, driven by market gains and strong investment performance.
JoshuaJuly 10, 2026
MJ Gleeson FY2026 trading update: steady profits, mixed home sales with operational restructuring improving outlook.
JoshuaJuly 10, 2026
No comments yet - start the conversation.