Winking Studios FY2025: 42.6% revenue surge to $45.5m via Mineloader deal & AAA shift. The 2026 challenge? Turning scale into margin.
This article covers information on Winking Studios Limited.
LON:WKSWinking Studios has posted a strong set of preliminary FY2025 numbers, powered by its largest deal to date and a clear tilt towards AAA console work. Revenue rose 42.6% to US$45.5 million, with Mineloader – acquired in April 2025 for US$19.8 million – contributing US$11.4 million across nine months. Organic growth was 8.6%, with momentum skewed to the second half as management had guided.
Below I break down the key figures, what’s working, what needs watching, and why the 2026 set-up looks better than it has for a while.
| Metric | FY2025 | FY2024 | Change |
|---|---|---|---|
| Revenue | US$45.5 million | US$31.9 million | +42.6% |
| Gross profit / margin | US$13.5 million / 29.8% | US$9.5 million / 29.7% | +43.2% / +0.1 ppt |
| Adjusted EBITDA / margin | US$5.4 million / 12.0% | US$4.8 million / 15.1% | +13.2% / -3.1 ppts |
| EBITDA | US$3.4 million | US$2.0 million | +69.2% |
| Adjusted net profit / margin | US$3.0 million / 6.5% | US$3.4 million / 10.6% | -12.3% / -4.1 ppts |
| Net profit | US$0.3 million | US$0.5 million | -37.9% |
| Cash, cash equivalents and bond investments | US$28.8 million | US$41.3 million | – |
| Debt | Zero | Zero | – |
| Headcount | 1,426 | 846 | +68.6% |
| Indicative bookings (24 months) | ≥ US$48.6 million | US$35.8 million | +35.8% |
| Expected FY2026 revenue from bookings | ~US$34.6 million | Not disclosed | – |
| Proposed final dividend per share | SG$0.00024 | SG$0.00024 | Unchanged |
Definitions: AAA refers to high-budget, high-production-value games. Adjusted EBITDA is a profitability measure that strips out items such as share-based payments, acquisition costs and certain non-cash/one-off items. “Indicative bookings” are customer-indicated artist bookings over the next 24 months, subject to final confirmation.
The strategic story is clear: Mineloader brings scale, Western client exposure and AAA console capability. That shows up everywhere:
Operationally, Winking also launched Vertic Studios in Southeast Asia – a high-end, English-speaking AAA art brand – and ended the year with 1,426 employees. That is a lot of new capacity to monetise in 2026.
Geographically, combined Mainland China and Hong Kong represented 36.8% of the total, while the United States stepped up to US$7.3 million. Diversification is moving in the right direction without losing the Asian cost advantage.
Gross margin held steady at 29.8%, which is impressive given industry pricing pressure and a big integration year. The drag is further down the P&L:
My take: Winking deliberately bulked up – people, studios, and capabilities – into a market that was only just recovering. The pay-off shows in bookings and client mix, but the margin gap now needs closing through utilisation, pricing discipline and integration synergies.
Year-end liquidity was healthy: US$28.8 million across cash, cash equivalents and bond investments, and zero debt. Net cash from operating activities jumped to US$5.1 million (FY2024: US$0.6 million), while investing outflows of US$14.5 million mainly reflect the Mineloader purchase. Net assets increased to US$53.0 million.
Translation: the group can keep investing in people, studios and selective M&A without over-stretching. That matters in a fragmented industry where scale and breadth win mandates.
Management says trading has started in line with expectations, with outsourcing demand “exceeding earlier expectations” as the global games market recovers. Bookings indicate at least US$48.6 million over 24 months, with roughly US$34.6 million expected to convert into FY2026 revenue (subject to customer confirmation). Priorities include:
The Board proposes a final cash dividend of SG$0.00024 per share (0.024 cents), the same level as last year and above the stated policy range as a percentage of distributable profits. It is modest in absolute terms but consistent with a company prioritising reinvestment while signalling confidence.
Winking is evolving from a largely Asian art house into a scaled, multi-studio AAA partner with rising Western exposure. That typically commands better pricing over time, deeper client integration and more defensible revenues. The trade-off is near-term margin dilution as the platform is built. With bookings up, capacity in place and cash on hand, FY2026 is set up as a year to prove that the enlarged platform can drop more to the bottom line.
FY2025 proves the strategy works on growth and capability. The next leg is margin and earnings quality. If Winking can convert its ≥ US$48.6 million in bookings efficiently, lift utilisation across its 1,426-strong workforce, and bed down a Western hub without cost creep, FY2026 should look meaningfully better on profitability. One to watch for operational execution rather than financial engineering – and the balance sheet gives them time to get it right.
Related
Polar Capital Technology Trust sees 102% NAV growth in FY2026, beating its benchmark by 47 points thanks to AI and semiconductor exposure.
JoshuaJuly 10, 2026
Impax Q3 AUM rises to £23.3bn despite £1.7bn net outflows, driven by market gains and strong investment performance.
JoshuaJuly 10, 2026
MJ Gleeson FY2026 trading update: steady profits, mixed home sales with operational restructuring improving outlook.
JoshuaJuly 10, 2026
Last updated
Category
InvestingViews
29 viewsLikes
No ratings yet
No comments yet - start the conversation.