Making a 3D RPG with AI only: what was built and why it matters A Redditor has shared an ambitious “AI-only” game dev experiment: a third-person 3D RPG prototype created without writing code, driven entirely by prompts to the muranyi-3 model from Tesana AI. You can read the full thread here: Making a RPG game [...]
A Redditor has shared an ambitious “AI-only” game dev experiment: a third-person 3D RPG prototype created without writing code, driven entirely by prompts to the muranyi-3 model from Tesana AI. You can read the full thread here: Making a RPG game with AI only – here is my progress so far.
This build is 100% AI… 39 prompts… 2 days of iteration… Haven’t written a single line of code.
It’s early days. The creator stresses this is a base to build on – next up are core loops and combat. Even so, it’s a useful signal of how quickly a single person can get to a playable-looking scene with modern AI tooling.
What’s not there yet: a game loop, combat mechanics and broader functionality. Those are significant pieces that will test whether an “AI-only” workflow holds up beyond a compelling walkaround demo.
The author’s approach is structured and repeatable:
Two key starter prompts are shared:
The underlying model is muranyi-3 by Tesana AI. The game engine or runtime used was not disclosed.
| Model | muranyi-3 (Tesana AI) |
| Prompts | 39 |
| Token spend | $40 so far (tokens are the units models bill for processing text/code) |
| Development time | ~2 days of iteration |
| Code written by human | 0 lines (prompt-only) |
| Engine / tools beyond model | Not disclosed |
$40 for 39 prompts works out at roughly $1 per prompt on average. That’s reasonable for a visual prototype, but costs tend to climb when you ask a model to:
Practical cost controls:
For UK indies, students and prototypers, this shows a realistic path to a third-person controller and a navigable 3D scene in a weekend without touching code. That’s a big leveller: you can validate themes, camera feel and traversal early, before committing to a tech stack or hiring specialists.
There are trade-offs to weigh:
Impressive demos are one thing; shipping is another. Expect friction in these areas:
Based on the Reddit post’s next steps, here’s a sensible order of operations:
You can ask the model to produce a test plan, scene hierarchy and naming conventions before generating code or assets. That upfront structure reduces entropy later.
As the creator shares more, watch for details on the toolchain and how well the AI maintains project structure across larger features.
This is a credible proof that modern models like muranyi-3 can get you from a blank page to a third-person 3D sandbox in a weekend, with no manual coding. The leap from there to a fun, balanced RPG is still substantial, but the cost and time-to-first-playable are clearly falling.
If you’re in the UK and considering an AI-first workflow, start small, document ruthlessly, and keep an eye on compliance, IP and costs. Then iterate – quickly, but with guardrails.
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